Hi all! I have a problem. In my game, I have a sequence of scenes:
- loading screen.
- Menu.
3.loading level; - level.
To change the scene, I use
CCTransitionFade * page = CCTransitionFade :: create (1, myScene);
CCDirector :: sharedDirector ()> pushScene ;> pushScene (myScene), then the same sequence of transitions, everything works fine. In what could be the problem? Thank you.
In the “loading screen” and “loading level” I do it in a method onEnterTransitionDidFinish , in the menu to the click handler for the menu item.
In the first case, the transition to the “loading screen” in the “menu”, all is well and working properly, but in the second case, the transition from “menu” in the “loading level” and then to “level”, I get a static picture of my “level”and not one of shedule is not called. If I do not use the transition, and I do just CCDirector :: sharedDirector