Yes, I was preload all assets. And Width and Height are fine when set the frame.
I do this and don’t work.
//CLOCK_RECT.size = cc.SizeMake(32,36);
I do this and work
CLOCK_RECT.size = cc.SizeMake(texture.width, texture.height); //texture.width = 32 texture.height = 36 in log.
Maybe the problem is in other place, I don’t know.
Thanks for the response.