Problem with cocos2d-x in samsung device

I develop a game using cocos2d-x version 2.0.3.

I have two phones, a Xperia Mini Pro(sk17a), and a Samsung Galaxy Pocket Duos(s5303).

One of my games called Shuriken Attack works perfect on both phones, but I begin to create a new game that uses Box2D, this game works perfect on Xperia Mini Pro, but when I try to play the game on Samsung Galaxy Pocket Duos the game crash.

The game on Galaxy Pocket opens the main menu that have only CCMenuItem(s), but when I press the CCMenuItem the game crash and show the following message on console.

Fatal signal 4 (SIGILL) at 0x519ac08c (code=1)

I have no idea how I can identify this problem, I try to remove the code from Box2D, but the problem persists.

I remove everything in the beginning and simple try to create a CCSprite, but when I create the CCSprite the game crash. I remove the CCSprite and add a CCMenuImage, the game not crash when the scene is loaded, but when I click in the screen the game crash with the same error.

Any help will be appreciated.