Problem with chipmunk physics

Ok thankyou for that. I guess ill have to wait.

You could always just use Cocos2dx JS rather than Cocos Creator.

Oh Creator. I had no idea.

Actually your body fell, but it’s related sprite didn’t. You need to update sprite position following to body’s position in every frame:

// Inside a component of sprite:

setBody: function(body) {
    this.body = body;
},

update: function(dt) {
    this.node.position = this.body.p;
}