Ok thankyou for that. I guess ill have to wait.
You could always just use Cocos2dx JS rather than Cocos Creator.
Oh Creator. I had no idea.
Actually your body fell, but it’s related sprite didn’t. You need to update sprite position following to body’s position in every frame:
// Inside a component of sprite:
setBody: function(body) {
this.body = body;
},
update: function(dt) {
this.node.position = this.body.p;
}