Problem with CCSequence and CCCallFuncN

hello,

my code is
cTurnLeftAnimation = CCAnimation::animationWithSpriteFrames(cTurnLeft,0.07f);
CCFiniteTimeAction *action = CCAnimate::actionWithAnimation(cTurnLeftAnimation);
CCRepeat *repeatAction = CCRepeat::actionWithAction(action,1);
CPUPlayerObject->runAction(CCSequence::actions(repeatAction,CCCallFuncN::actionWithTarget(this, callfuncN_selector(CPUPlayer::finishedAnim1))));

where cTurnLeft is a CCArray containing frames from Batch node.

i am getting EXC_BAD_ACCESS on last line,

here is bt

#0 cocos2d::CCFiniteTimeAction::getDuration (this=0x1) at CCAction.h:125 #1 0x000315e6 in cocos2d::CCSequence::initOneTwo (this=0x3402e0, pActionOne=0x1, pActionTwo=0x343ad) at /Users/unanimousstudio/Desktop/RabitPong/RabitPong/libs/cocos2dx/actions/CCActionInterval.cpp:200 #2 0x000314ce in cocos2d::CCSequence::actionOneTwo (pActionOne=0x3402e0, pActionTwo=0x1) at /Users/unanimousstudio/Desktop/RabitPong/RabitPong/libs/cocos2dx/actions/CCActionInterval.cpp:152 #3 0x00031696 in cocos2d::CCSequence::actions (pAction1=0x340270) at /Users/unanimousstudio/Desktop/RabitPong/RabitPong/libs/cocos2dx/actions/CCActionInterval.cpp:171 #4 0x0009c406 in CPUPlayer::playTurnLeftAndRunLeftAnimation (this=0x340230) at /Users/unanimousstudio/Desktop/RabitPong/RabitPong/CPUPlayer.cpp:190 #5 0x00097dcc in test::handleCPUAnimations (this=0x34fd30) at /Users/unanimousstudio/Desktop/RabitPong/RabitPong/test.cpp:644 #6 0x00098b6c in test::ballMovemet (this=0x34fd30) at /Users/unanimousstudio/Desktop/RabitPong/RabitPong/test.cpp:615 #7 0x00095b7e in test::update (this=0x34fd30, dt=0.0159949996) at /Users/unanimousstudio/Desktop/RabitPong/RabitPong/test.cpp:160 #8 0x00042808 in cocos2d::CCScheduler::update (this=0x32a980, dt=0.0159949996) at CCScheduler.cpp:693 #9 0x0003cef2 in cocos2d::CCDirector::drawScene (this=0xb4438) at CCDirector.cpp:207 #10 0x0003e0f4 in cocos2d::CCDisplayLinkDirector::mainLoop (this=0xb4438) at CCDirector.cpp:922 #11 0x00061f92 in -[CCDirectorCaller doCaller:] (self=0x34ef80, _cmd=0xa71bb, sender=0x3a2dc0) at /Users/unanimousstudio/Desktop/RabitPong/RabitPong/libs/cocos2dx/platform/ios/CCDirectorCaller.mm:93 #12 0x35bc686e in CA::Display::DisplayLink::dispatch () #13 0x35bc67c4 in CA::Display::IOMFBDisplayLink::callback () #14 0x33d55000 in IOMobileFramebufferVsyncNotifyFunc () #15 0x35a8560c in IODispatchCalloutFromCFMessage () #16 0x31019f12 in __CFMachPortPerform () #17 0x31024522 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ () #18 0x310244c4 in __CFRunLoopDoSource1 () #19 0x31023312 in __CFRunLoopRun () #20 0x30fa64a4 in CFRunLoopRunSpecific () #21 0x30fa636c in CFRunLoopRunInMode () #22 0x3413d438 in GSEventRunModal () #23 0x3387ce7c in UIApplicationMain () #24 0x0009416e in main (argc=1, argv=0x2fe2cb04) at /Users/unanimousstudio/Desktop/RabitPong/RabitPong/ios/main.m:14

any help ?

You should add NULL as the last parameter for CCSequence::actions().