I want to try to use cocos2d-x in my projects. But on my first stage I’ve got a problem with accelerometer on Android OS.
So, I followed tutorial by Jean-Yves Mengant and tried to develop Space Game step by step like in tutorial http://www.raywenderlich.com/11338/cocos2d-x-for-ios-and-android-space-game.
I used cocos2d-x 2.0.1 (2012-06-29) meanwhile in tutorial is used earlier version. I’ve integrated all parts of tutorial except sounds and collisions. When I ran my code on iPhone 4S it worked ok, bu when I ran it on HTC Sensation(Android 4.0.3) and Amazon Kindle Fire(Android 2.3.3) I could not manipulate my ship by accelerometer. But when I ran source code from tutorial http://cdn3.raywenderlich.com/downloads/cocos2dx_space_game2.zip it works well both on iOS and Android OS devices.
I’ve attached HelloWorldScene.cpp source code.
Thank you for your help
HelloWorldScene.cpp.zip (2.5 KB)