I am having difficulties in running up a sample project on BB10 simulator using the native SDK on Mac OS X Lion. I can run my game for the iOS & Android platform comfortably but I am facing problems for BB10.
I followed all the steps mentioned in this tutorial.
The project is getting compiled without any error but when tried to Run-as BlackBerry C++ Application, I get an error saying Launch failed no binaries. (attached screenshot - BB10_error.png)
Can anyone tell me what should be done to resolve this and how to get cocos2d-x projects running on BB10?
I am using cocos2d-2.1beta3-x-2.1.0 version.
BB10_error.png (15.1 KB)