Problem deploying a empty project in Windows7-Eclipse

Hi,

I’m new to cocos2dx and Android development and I’, trying to set ut a test project. Empty project named “test”.

For that, I followed the tutorial you have posted on your wiki: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_set_up_the_android_cocos2d-x_development_environment_on_Windows_7

I’m having problems in the last step and I don’t know how to solve it. Basically, when the apk is installed the next message is displayed on the emulator: “Unfortunatly, test has stopped”.

Console:
[2013-04-04 20:20:31 - test] Android Launch!
[2013-04-04 20:20:31 - test] adb is running normally.
[2013-04-04 20:20:31 - test] Performing org.cocos2dx.test.test activity launch
[2013-04-04 20:20:31 - test] Automatic Target Mode: launching new emulator with compatible AVD ‘galaxynexus’
[2013-04-04 20:20:31 - test] Launching a new emulator with Virtual Device ‘galaxynexus’
[2013-04-04 20:20:33 - test] New emulator found: emulator-5554
[2013-04-04 20:20:33 - test] Waiting for HOME (‘android.process.acore’) to be launched…
[2013-04-04 20:21:37 - test] HOME is up on device ‘emulator-5554’
[2013-04-04 20:21:37 - test] Uploading test.apk onto device ‘emulator-5554’
[2013-04-04 20:21:40 - test] Installing test.apk…
[2013-04-04 20:23:00 - test] Success!
[2013-04-04 20:23:00 - test] Starting activity org.cocos2dx.test.test on device emulator-5554
[2013-04-04 20:23:03 - test] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=org.cocos2dx.test/.test }

Logcat
04-04 18:23:08.604: D/dalvikvm(823): Trying to load lib /data/app-lib/org.cocos2dx.test-2/libgame.so 0x40ce32a0
04-04 18:23:08.764: D/dalvikvm(823): Added shared lib /data/app-lib/org.cocos2dx.test-2/libgame.so 0x40ce32a0
04-04 18:23:09.266: D/cocos2d-x debug info(823): cocos2d: cocos2d-2.1rc0-x-2.1.2
04-04 18:23:09.804: D/libEGL(823): Emulator without GPU support detected. Fallback to software renderer.
04-04 18:23:09.817: D/libEGL(823): loaded /system/lib/egl/libGLES_android.so
04-04 18:23:09.864: I/Choreographer(823): Skipped 38 frames! The application may be doing too much work on its main thread.

How can be my application doing too much work if it’s an empty project? Am I missing something?

thanks!

Try testing on a real device and see if it still does that.

YEs, it works fine in device.

Seems like it’s a problem with OpenGL 2.0 in the emulator, how can I change it in order to work?

thanks again!