Hello.
I found a strange problem in v3.0 beta, see the picture:
The texture is strange on 3D rotation.
It happens in every “flip” test of TestCpp/TransitionTest, and is also found in TestCpp/NodeTest/CameraOrbitTest.
I have no idea whether it is the new renderer’s bug or just my computer’s problem, but I haven’t found the problem in previous versions.
My project depends on 3D rotation. Can anyone tell me what should I do?
After analyzing the source code of v3.0-beta, I find that the new renderer uses CPU to do the transformation matrix multiplication, and the Sprite class uses a shader without this task (the shader name is end with NO_MVP).
It is different from previous version (e.g. 3.0-alpha1).
I don’t know whether it is a performance loss. However, I think this change is related to the texture bug which I declare at the top.