cocos2d-x version: cocos2d-2.0-x-2.0.3
I experimented running HelloCpp example on emulator and real devices, it works well.
when it went to my program(the program runs fine on win32, I ported it to android), it showed black screen on both of them.
so far I learned two possible reasons for this:
opengl es support, which is not the cause here ’cause I tried on real device.
resource files are not found, which is not either, I checked on it the image files are in the apk file, besides, the app would crash if CCSprite is not created successfully, wouldn’t it?
The app runs normally, showing nothing but fps.
So what other reasons could it be?
thank you in advance.