When positioning my sprites (not UI), such as player, world top, floor, etc… should I be positioning with percentage or pixels?
worldCeiling->setPosition(origin.x, visibleSize.height - (visibleSize.height * 0.1) + origin.y);
worldCeiling->setPosition(origin.x, visibleSize.height - 128 + origin.y);
My confusion about this is because I’ve got multi-resolution support as such a big focus when using cocos2d, maybe even too much. I’m still getting my head around how multi-resolution support should be handled in a game.
I’m using C++ and designing for IOS.