I developed a game with cocos2d-iphone version and i’m hoping to port it to android platform. I have a question here and i would be : should i use cocos2d-x or cocos2d-android ??
I have no idea what exactly these are ! because of versions of this engine are a little bit confusing me!
cocos2d-android allows you to write the game logic in Java, while cocos2d-x requires the mostly coding works in C++.
Cocos2d-x is better proved by commercial products than cocos2d-android.
and one more question, for porting my cocos2d-iphone game to android, you recommend using cocos2d-x or another game engine such as AndEngine or libgdx or rokon … , this kinda things ??
@cocos cocos
For sure, cocos2d-x is the best choice to port cocos2d-iphone games to android.
AndEngine is awesome if you are a java fan and only write games for android.
Rokon stops update for several months.
I’m not familiar with libgdx, but a talented young man, who contributed android port of libgdx, gonna to join cocos2d-x full-time team in the next month