Thank you! Its working now , I am able to load the sprites according to the above resolution types. As part of my experiment I tried to render a Back ground image
PNG Image size - (1184 x 720)
Device Galaxy Nexus - (1,280 x 720 pixels)
Design Resolution - (480 x 320 )
Generic Larger Resolution - (768 x 1024)
Resolution Policy - kResolutionNoBorder
The problem is I couldn’t see the whole image , actually its cutting off on sides - Top,Left & right. Since my project is Android only , I already have my IOS game (GiftRain) in App Store free App. Now I want to port the same game for Android , after looking into the below resolutions I am wondering how to generalize the Resolution for all these target devices.
One more issue is most of the latest Android phone has Navigation bar which takes few pixel so it one more headache for my designer.
1280x720 , 960x540 , 960x540 , 800x480 , 1920x1080 , 1280x720 , 1280x720 ,1280x720 , 960x540 , 960x540