I have a IOS game which is written in cocos2d , now I want to port it for Android devices which only support the latest os version jelly bean. I did all the basic cocos2dx/ndk environment setting and able to test the hello world in my device (gallaxy nexus). I have two versions of sprites used for iPhone one is 320x480 & 320x568 portrait mode game.
I am new to android platform so I read the basic difference between resolution , screen size , dpi , now I am confused on how to proceed from here on porting my game for multiple resolutions. I am struck on managing sprite and background image resolution for these latest Android devices. I want my game to run on google devices and samsung s2,s3. I have only these devices on hand for testing.
Please guide me or refer some articles/tutorials.