Plist parser uses tinyxml or libxml?

Some time back we had an issue with cocos2d while loading frames from a plist file.
The solution was to use the tinyxml parser rather than the one that was originally being used.

I just wanted to confirm whether the current repository uses tinyxml or not?

Thanks.

Did you find solution?

Yeah the current cocos2d-x repository has the issues resolved… plists are loaded just fine