I humbly request Ricardo Quesada and the rest of the Cocos2D-X team if they could improve and update documentation on how to setup Cocos2D-X on Mac, Windows & Linux. The documentation section is a complete mess. Example: There are 9 links under Windows 7 Environment setup. They are all incomplete, outdated, mixed with depreciated steps, and the list goes on.
My recommendation: update the setup documentation with every release cycle, it doesn’t help anyone to click on links with “TBD” or documentation that are outdated.
I’ve spent two days straight days trying to follow the steps in the setup guide(s), cocos2d-x forum, stackoverflow, etc trying to make sense and setup a project. I wish the setup was as easy as Cocos2D (Objective-C version).
Whoever is in charge of managing documentation, please go through the documentation and update it so developers like me and others can spend more time what we like to do, that is make great games and not waste time configuring and crossing fingers that the setup builds without failing, giving another set of errors to go chase after.
I am super excited about the Cocos2D-X project and I really want to use it for my projects and contribute back to the community but if it means spending days just to figure out how to set it up, then I think I’d rather look at another cross platform engine like Unity3D or something else instead.