We are using backgroundmusic.wav and tap.wav to play sound in the game.
If we the play any sound file using playBackgroundMusic method it works fine.
SimpleAudioEngine::sharedEngine()->playBackgroundMusic(“tap.wav”) [THIS WORKS]
However, if we use playEffect method we do not hear the sound.
SimpleAudioEngine::sharedEngine()->playEffect(“tap.wav”) [DOES NOT WORK]
Yes we are preloading the sounds.
Has anyone is this situation? Can I answer any other question to help me find a solution?
I am working on WinRT, since winphone is the closest match I am using that form to post this message.