We are using backgroundmusic.wav and tap.wav to play sound in the game.
If we the play any sound file using playBackgroundMusic method it works fine.
SimpleAudioEngine::sharedEngine()->playBackgroundMusic(“tap.wav”) [THIS WORKS]
However, if we use playEffect method we do not hear the sound.
SimpleAudioEngine::sharedEngine()->playEffect(“tap.wav”) [DOES NOT WORK]
Yes we are preloading the sounds.
Has anyone is this situation? Can I answer any other question to help me find a solution?
I am working on WinRT, since winphone is the closest match I am using that form to post this message.
I’m not familiar with winrt environment. But could you upload your tap.wav file, then I can ask my coworker to reproduce this bug on wp8?
By the way, which version cocos2d-x for winrt/wp8 are you using?
Hi.
I have the problem like it.
In the past sound effect works good in XCode4.6 and MacOSx10.7.4.
I’m going to open it in XCode 5 and Mavericks.
But it doesn’t play sound. it play noise.
I think it is not cocos2d problem.
Please check the attached and help me.
Thanks.