I've upgraded to the latest 2.2.2 and I can no longer hear two sounds at once on IE10 or IE11, though it did work on earlier versions. I am trying to have background music play during the game when other sound effects can be heard. The music starts, but then pauses for any effect that plays, then when the effect audio is done, the background music starts again.
I tried updating miniFramwork.js and add
to the multipleAudioWhiteList list (see "msie" for IE10 and "trident/7" for IE11 here):
cc.Browser.multipleAudioWhiteList = ["baidubrowser", "opera", "firefox", "chrome", "safari", "ucbrowser", "qqbrowser", "mqqbrowser", "msie", "trident/7"];
This seems to have no effect.
Has anyone else experienced this problem? Any solutions recommended?