Hey guys. Is it possible to play the same sound effect multiple times? For example, I want to play an explosion which lasts a second or so, but when I call the playEffect(str) a second time, it stops the first sample playing, I want them both to play, overlapping.
Is this possible? I’ve only tested this on Win32 so far, using the CocosDenshion. I’m mostly concerned about iOS for now - does it work on iOS?
I try the .OGG and .WAV files for Android - not worked (second sound stops the first sample playing).
On iOS I have tried .mp3 - all sounds are played simultaniously.