Im just making a POC with a physicsbody in v.3.2. Basically what I want is to fix an sprite to the middle of the screen and rotating using the strength of the user. Imagine something like a roulette.
How can i make this centre axis so the body interacts with physics world but can’t move from the center?
Finally I took a very similar approach, but I was asking something like the ecuations to calculate the quantity of movement i have to apply to the sprite.