Physics operation (iOS&Android)

I would like to use physical arithmetic.
I want to make something that works on iOS and Android, but when I make it with BOX 2 D, I read that it is necessary to rewrite it with JBOX 2 D on Android. I think that is troublesome. So it is ideal to run on both platforms with the same code.
There are various kinds such as BOX 2 D and Chipmunk 2 D. What can I do if I use the most trouble? I would like to know the recommendations.

You don’t need jbox2d for android. box2d with c++ can run in every platform without any problem.
My advice is use integrated physics in cocos2d-x (based on chipmunk) for simple physics game and use box2d for advance one.

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Thank you. I will implement it with Box 2d!

Why not use our built in physics?

I want to know more.