Hi all… I’m trying to port a Cocos2d-iphone ObjC app to Cocos-x on Win32 and so far the
actual job of converting the code is going well… amazingly easy to convert the ObjC to
C++ line for line… very groovy.
The problem I have is that the performance is pretty bad, even for the simplest things.
I’ve got an i7/920 machine @ 2.6Ghz with a GTX260 graphics card, so I think my hardware
should be way more than capable. Even a basic CCMoveTo action, moving a sprite
across the screen is usually very jerky and unpredictable. I didn’t experience this kind
of issue with Cocos2d-iphone on OSX or on iOS.
Could anyone give any comments on what they feel about the performance and smoothness
of Cocos2d-X on Win32? I don’t know what to from now - it’s kind of disappointing.
So far I’ve tried various hacks in the guts of CCApplication_win32 and CCEGLView_win32 but
nothing’s really helping things move smoothly.