How much animation can be rendered with 60 fps at one time in screen?? e.g with 1ghz and adreno 205? from what factors depends performance of animation ?
There’s a very old document [[Performance Test of cocos2d-x on Android Devices]] for v0.7.1, written in 1 year ago.
Sprite size is the most important factor for performance, so you had better not to use full-screen animation, that’s very expensive.