Hello, friends!
I have very bad expirience with Construct 2. More than two years I spent on tests and corrections but with no result. My apps have unacceptably low performance on older devices iOS and android. In particular, this is ipad 3. With the android situation is even worse. Crosswalk died, Phonegap Build immediately ceased to support it, and shortly before that IntelXDK died. There was only a cocoon with its canvas +, but even with it, even on medium models of phones there are serious performance problems. Construct 3 did not help - all the same … In general, I decided to write everything in assembler. Just kidding. My choice fell on the Cocos2d-x - a mature tool, which, in theory, should give my apps maximum performance, and me to break the brain and take a lot of time to study. On the other hand, there is a Cocos Creator, which itself is rapidly developing, and beckons with promises of rapid apps development. But JavaScript, WebGL … With it i’m afraid to repeat my way with the Construct2. So, questions.
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Cocos Creator is suitable for prodution apps for older devices iOS and android? iPad 2/3 with ios9 and weak devices with 4<= android <5
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(If it’s not about html5 hybrid apps) for ios and android Cocos Creator makes OpenGL or WebGL apps? And which version.
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Did not find this. Can CС make vector shapes such as a square, a circle and the like?
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Is there an adequate way to protect js files without server?
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I understand that it is possible to crack everything, but, all the same, what is more difficult: to disassemble the binary file compiled from C++ or to decrypt the encrypted in CC js file?
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For android Cocos2d-x makes java bytecode?
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What is fundamental difference between the “native” technologies of the CC from hybrid hml5 applications? In terms of performance.
Thank you!