This is the exact problem that brought me to the forums. :edit: I was originally using .MP3 versions of the audio files. :edit: I tried using .WAV versions of the audio files, and that did seem to help a small amount, but there was still very noticeable lag in the game which renders it unplayable. This is only on Windows, but even occurs on Windows when running an Android emulator. But when run on an actual Android device, it runs just fine.
I have just finished Sonar Systems Flappy Bird C++ tutorial series (which is great for Cocos2d-x beginners like me, btw ). When I tap the screen to make my Faby-clone fly up, there is a serious frame rate drop which makes it impossible for Faby-clone to get to the gap between the pipes.
Being a beginner with Cocos2d-x, I would really like to stay with the built in systems rather than resort to using a separate sound engine like FMOD (considering all of the set-up and educational overhead that would bring). Are there any workarounds or best practices that need to be followed. Is there a chance that this is being addressed in the overhaul that @kingchimp mentioned? That would be great.
Thanks for all of your hard work Cocos2d-x team!