I have been developing my game using cocos2d-x. I wanted to ask a question about how to decrease the draw calls. In my game enemy target is created every second. There are about 10 different enemy targets and one of them is created. I have read about the CCBatchNode*. Correct me if i am wrong but isn’t it useful only if I have many sprites of the same texture. (Not my case). So, in order to increase performance what should I do?
- Even when the sprite is removed. The draw calls are not reduced. (this->removeChild(x) Shouldn’t it reduce the draw call?)