I sense there is some issue on the web-mobile on the 1.7.
It seems that the first time anything happens, its very slow, but then the next time performance is increased to normal.
Example, Breaking Gashapon:
(This is a running normal example)
This spawns some bodies and also plays some animations.
On Desktop it goes well since the first run.
Because on mobile on the second time and beyond it runs fine, I think its not a problem with the action itself (like spawning too many bodies).
Is there any tricks to prevent this?
ps. Using the chrome debug tools, I found out that the disk is not being acessed (everything seems loaded properly, even prefab stuff, on the loading screen). So I don’t know what is being loaded.