Hi Everyone!
I am developing a game with COCOS2d-x and I have encountered with a performance problem on the Blackberry platform.
This is a result of my experiments:
COCOS 2.0.2:
Empty screen with one CCLabelTTF on the screen, sets FPS to 60
- on the Windows - 60 fps and all is work;
- on the Blackberry - 54…58 fps and custom *TTF fonts not works *;
My game, sets FPS to 60 - on the Windows - 60 fps and all is work;
- on the Blackberry - 54…58 fps andcustom TTF fonts not works;
COCOS 2.0.4:
Empty screen with one CCLabelTTF on the screen, sets FPS to 60
- on the Linux - 60 fps and all is work;
- on the Windows - 60 fps and all is work;
- on the Blackberry - 32…55 fps (!) and custom TTF works;
- on the Android (KindleFire HD) - 58…62 fps and all is work;
Empty screen with one CCLabelTTF on the screen, sets FPS to 30 - on the Linux - 30 fps and all is work;
- on the Windows - 30 fps and all is work;
- on the Blackberry - 17…28 fps (!) and all is work;
COCOS beta3-2.1.1:
Empty screen with one CCLabelTTF on the screen, sets FPS to 60
- on the Windows - 60 fps and all is work;
- on the Blackberry - 52…58 fps (!) and all is work;
Empty screen with one CCLabelTTF on the screen, sets FPS to 30 - on the Windows - 30 fps and all is work;
- on the Blackberry - 24…27 fps and all is work;
Why is fps on the Blackberry platform always less than set and fps is floating?
I need use a custom font on the Blackberry, but a scene of the game will be discrete (fps is floating) with version 2.0.4 or beta3-2.1.1…
Can you help me, please?