Pause menu error

Hi guys,

I’ve added a HUD to my scene using like this:

@ //Create HUD
HudScene* hudLayer = HudScene::create();
CC_BREAK_IF(! hudLayer);
this->addChild(hudLayer,3);@

In my HUD, I’ve got a timer and a pause button.

When this pause button is pressed, my pause menu is drawn:

`void HudScene::activatePause(CCObject* pSender)
{
if (pauseMenuActive == false)
{
// Pause the game and remove the hud.
CCDirector::sharedDirector()->pause();
pauseMenuActive = true;
HudScene::removeAllChildrenWithCleanup(true);

    // Draw a grey translucent box over the scene.
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    pauseLayer = CCLayerColor::layerWithColor(ccc4(150, 150, 150, 50),size.width,size.height);
    pauseLayer->setPosition(CCPointZero);
    this->addChild(pauseLayer,5);

    // Add pause menu buttons. If mute(game config) is == true...
    CCMenuItemImage* resumeSprite = CCMenuItemImage::create("pause_resume.png","pause_resume.png",this, menu_selector(HudScene::deactivatePause));
    resumeSprite->setScale(0.8f);
    CCMenuItemImage* restartSprite = CCMenuItemImage::create("pause_restart.png","pause_restart.png",this, menu_selector(HudScene::deactivatePause));
    restartSprite->setScale(0.8f);
    CCMenuItemImage* exitSprite = CCMenuItemImage::create("pause_exit.png","pause_exit.png",this, menu_selector(HudScene::menuLevels));
    exitSprite->setScale(0.8f);
    //resumeSprite->setPosition(size.width/2,size.height/2);

    // Add resume sprite button.
    CCMenu* pauseMenu = CCMenu::create(resumeSprite, restartSprite, exitSprite, NULL);
    pauseMenu->alignItemsVerticallyWithPadding(resumeSprite->getContentSize().height/2);
    pauseMenu->setPosition(size.width/2,size.height/2);
    this->addChild(pauseMenu, 6);

}

}`

This is the function I am trying to use to return to the level select menu, every time I press the button, the game freezes completely. I can apply other functions such as resume to make it work but i can’t make it change to another scene.

void HudScene::menuLevels(CCObject* pSender)
{
CCScene* levelMenu = LevelMenu::scene();
CCDirector::sharedDirector()->replaceScene(CCTransitionFade::transitionWithDuration(1.0f,levelMenu));
}@

Any advice would be greatly appreciated.

Dean

up
i got the same problem…