Hey guys,I meet a problem when I add a CCParticleSystem onto the scene.
This is my code:
CCParticleSystem* BG_Sprite = CCParticleSystemQuad::particleWithFile(“start_bg.plist”);
But unfortunately,there is a assertion failed.
There is the Assertion information:
Expression: dict != 0
For information on how your program can cause an assertion failure,see the Visual C++ documentation on asserts