I’ve just managed to get a simple scene created in CocoStudio working on my development device, but particle effects seem different to those displayed in 2.1.5. I don’t think it’s got anything to do with CocoStudio, more differences between 2.2 and 2.1.5
The attached file shows the difference between the 2.2 on left and 2.1.5 on the right.
The particle effect looks fine using CocoStudio on a PC, and I have tested it using the same code that I used in 2.1.5, and it still seems to be broken in 2.2
Has anybody got any ideas about this one?
Untitled.png (12.0 KB)
Booster.plist.zip (0.8 KB)