[SOLVED]Particle effects do not work stable in Web? JSB

Hello guys,

I am developing a game on the new HTML5 engine and I have troubles with particle effects. When I make a build in a studio (Cocos Code IDE Build:V1.0.0.RC1) everything works fine, but when I make a build in a web browser (Google Chrome, Mozilla Firefox) particle system sometimes works, but sometimes doesn`t.
Here is the code how I use the particle system:

this.blowEffect = cc.ParticleSystem.create(res.ZombieBlow_plist); //once in ctor

//run particle effect
var self = this;
this.graphicsContainer.runAction(
   cc.Sequence.create([
      cc.CallFunc.create(function(){
	   self.blowEffect.resetSystem(); //because it is reused if the level is restarted
	   self.blowEffect.x = self.graphics.x;
	   self.blowEffect.y = self.graphics.y;
	   self.graphicsContainer.addChild(self.blowEffect);
      }, this.graphicsContainer),
      cc.DelayTime.create(this.blowEffect.getLife() + this.blowEffect.getLifeVar() + 0.1),
      cc.CallFunc.create(function(){
           self.graphicsContainer.removeChild(self.blowEffect);
	    self.blowEffect.retain();
      }, this.graphicsContainer)
   ])
);

Is it a bug? Or maybe I am using particle system in a wrong way?

Resolved in newest version