I make an animation with a particalSystem with cocosbuilder, and then deploy to ios device using jsb.
The animation will run failed in first time, but success in other times.
When debug with simulater in xcode, it seems sth wrong with the particalSystem’s function draw(). I addTextureCache in advance, or stopSystem() then resetSystem(), but it still crash. Finally I set it to be invisiable and it works.
I use the cocos2d-html5 with version 2.1.3, is it a bug in this version or my code is wrong.