Hello, i’m having a little trouble with Parallax Node.
Here’s my code: i’ve created a class for handling background layer. One constructor create a parallax node receiving the texture path as input, as shown below, but after launching the app, i cant’see anything (while adding a simple texture to a cclayer works). Any suggestion?
bg = CCLayer::node();
bgParall = CCParallaxNode::node();
CCSize size = CCDirector::sharedDirector()->getWinSize();
int i = 0;
int count = 4;
int zOrder = count - i;
CCSprite* tmp = NULL;
tmp = CCSprite::spriteWithFile(bg1);
tmp->setPosition( ccp(size.width/2, size.height/2) );
bgParall->addChild(tmp, zOrder, ccp(1,0), ccp(1,0));
then “bg” is added to the main scene.