I’m working on a racing game in cocos2dx which will have a top view from the back camera. The attached image displays a similar example. I am confused about how to achieve the movement of the road if parallax scrolling is used. The road gets narrow as we move forward whereas it is broader closer to the camera. Should I focus on parallax scrolling to achieve this or is there some other technique to work with such games?
Is it even possible in cocos2dx…as it seems like a 3 dimensional thing?
race.jpg (50.1 KB)