Hi there!
I’m trying to create different gameScenes in my game, but there are similar parts like exit from the gameScene, so the solution should be inheritance, unfortunately, I don’t know how, this is what I achieved, but I think it’s not the correct way (however it works). So:
AbstractGameScene.h
class AbstractGameScene : public cocos2d::CCLayer
{
public:
void init();
//static cocos2d::CCScene* scene();
//CREATE_FUNC(AbstractGameScene);
private:
};
AbstractGameScene.cpp
void AbstractGameScene::init(){
//add backgrounds, buttons, etc
}
SortSizeScene.h
class SortSizeScene : public AbstractGameScene
{
public:
virtual bool init();
static cocos2d::CCScene* scene();
CREATE_FUNC(SortSizeScene);
};
SortSizeScene.cpp
CCScene* SortSizeScene::scene(){
CCScene *scene = CCScene::create();
SortSizeScene *layer = SortSizeScene::create();
scene->addChild(layer);
return scene;
}
bool SortSizeScene::init(){
if ( !CCLayer::init() ){
return false;
}
AbstractGameScene::init();
return true;
}