We have discovered that the prefab we instantiate at runtime costs a lot of performance (we need to instantiate 30).
The prefab is a parent node with 20 children that each has 5 children (Each child cost 2-3 draw calls).
When we instantiate the prefab, the parent node and one of the children (2-3 sprites) are active/visible in the scene.
We must be able to choose one of these 20 children when the user takes an action, so either we have a complete prefab with everything we need in it or we make 10 unique prefabs each with 2 children - and then instantiate a lot more prefabs at runtime, but this might be even more expensive?