hi
I want to know if cocos2d-x on win32 use OpenGL or openGL-ES with an iphone emulator. Can we make a “real” port to iphone -> Win32 with cocos2d?
thanks for your help
hi
I want to know if cocos2d-x on win32 use OpenGL or openGL-ES with an iphone emulator. Can we make a “real” port to iphone -> Win32 with cocos2d?
thanks for your help
The win32 port based on OpenGL ES 1.1, which is offered by PowerVR gles library.
How do I know if my laptop support graphic for installing cocos2d-x ? How to fix if my laptop don’t support opengl ?
actually… most modern laptops and PCs should support openGL.
the new cocos2d-x 3.5+ ( maybe older also ) using the great glfw lib for windowing and openGL context , so it supposed to run well on win32 including the old microsoft opengl version from 95 (:
you can find it i : cocos2d-x-3.6\cocos2d-x-3.6\build\Debug.win32
But mine is an old
well if your PC is very old i found that using SDL the first version will work great