sergiomartinez at September 6th, 2011 05:12 — #1
I have a question, for my next game i think i would need some Opengl es 2.0 since i have bits that should be implemented as shaders.
As far as i read in cocos2d, there is going to be 2.0 support on iphone. Is there a roadmap on this ?
walzer at September 6th, 2011 17:50 — #2
2.0 support is not coming so fast in cocos2d-x.
You can try the gles2.0 branch of github.com/cocos2d/cocos2d-iphone, but it’s still a pre-beta version. I don’t know if it’s stable enough for a commercial game.
sergiomartinez at September 6th, 2011 21:20 — #3
I find objective C, evil… so i will try to stay in cocos2d-x as much as i can
zhangxm at September 6th, 2011 21:43 — #4
Welcome to join us, we will do our best.