I just integrated AdTapsy, and I’m using 3 ad networks (AdMob, ChartBoost, and AdColony). AdMob and Chartboost seem to be working just fine, but when an AdColony ad closes the game doesn’t resume correctly and I get console error spam. Can anyone help me with this issue? It would be greatly appreciated.
I am calling pause() and resume() on Director::getInstance() already in the AdTapsy callbacks and they are getting called as expected.
[653:252197] [AdTapsy] [info] Ad shown successfully from adcolony
[653:252197] ***adtapsyDidShowAd***
[653:252197] cocos2d: surface size: 1242x2208
[653:252197] cocos2d: surface size: 1242x2208
[653:252197] cocos2d: surface size: 1242x2208
[653:252197] ***adtapsyDidSkippedAd***
[653:252197] cocos2d: surface size: 1242x2208
[653:252197] failed to call context
[653:252197] cocos2d: surface size: 0x0
[653:252197] Failed to make complete framebuffer object 0x8CD6
OpenGL error 0x0506 in /cocos2d/cocos/renderer/CCRenderer.cpp saveRenderState 144
OpenGL error 0x0506 in /cocos2d/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
OpenGL error 0x0506 in /cocos2d/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
OpenGL error 0x0506 in /cocos2d/cocos/renderer/CCRenderer.cpp restoreRenderState 170
OpenGL error 0x0506 in -[CCEAGLView swapBuffers] 324