please help me,
I designed a game using cocos2d-x (C++), and it usually works on my PC, but when I compiled it into android APK, and uploaded to my android phone(Galaxy S2), it sometimes works but sometimes crashes. Does anybody has this problem also? I can’t measure this problem, and I don’t know how to debug on my android phone when it is compiled into APK and runs on my real phone.
but as my thoughts, it may cause by memory issues, because crashes also happen when loading big map(1024X512),but when I restart my game again,it works! so I am not sure what it happened. can somebody help me??