Ogre3D

Hello.

Has someone integrated Ogre3D in cocos2dx?

I would like to use cocos2dx to manage the menus, and Ogre3D for the game scene, in a layer.

Thanks.

Jose

I think it is a crazy idea :slight_smile:

if you want 3d, the closest thing is Cocos3d as an extension

But there is a port of Cocos3d for C++?

Crazy? Why?

Cocos2dx uses Opengl ES, Ogre3D too.

It would be a matter of make them work together, maybe using a cocos2dx render target as the draw surface for Ogre3D…

Then we would have the best of two worlds! :slight_smile:

Regards

Jose

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