Has someone integrated Ogre3D in cocos2dx?
I would like to use cocos2dx to manage the menus, and Ogre3D for the game scene, in a layer.
I think it is a crazy idea
if you want 3d, the closest thing is Cocos3d as an extension
But there is a port of Cocos3d for C++?
Cocos2dx uses Opengl ES, Ogre3D too.
It would be a matter of make them work together, maybe using a cocos2dx render target as the draw surface for Ogre3D…
Then we would have the best of two worlds!