Hi,
Have anyone done this in C++ (Cocos2d-x)?
http://abitofcode.com/2011/07/irregular-touch-detection-when-cgrect-is-not-enough-part-1/
Or can anyone please show me the C++ (Cocos2d-x) of this:
// get the filepath to the Raw data
NSString *filePath =
[[NSBundle mainBundle] pathForResource:@"_20110705_piranah_hotspot" ofType:@"raw"];
// load it as NSData
self.lookupData = [NSData dataWithContentsOfFile:filePath];
Is it possible?
Thanks in advance!
just put your code in an Objective-C++ file instead of Objective-C
@corytrese Thanks for the reply. The code above is not mine. Unfortunately, I have little to no knowledge when it comes to Objective-C or Objective-C++ for that matter. I’m using visual studio as my development environment.
jonah1nine wrote:
@corytrese Thanks for the reply. The code above is not mine. Unfortunately, I have little to no knowledge when it comes to Objective-C or Objective-C++ for that matter. I’m using visual studio as my development environment.
In that case, your question doesn’t make much sense. What you posted is Objective-C, a language you cannot use with MSVC (Visual Studio’s compiler.)
My answer was how to call that code from Cocos2d-x, which is to use an Objective-C++ bridge compiled in XCode – all of this is iOS specific.
NSData and its mutable subclass NSMutableData provide data objects, object-oriented wrappers for byte buffers – manipulating and parsing those byte buffers from C++ in Visual Studio is possible, but it won’t be easy.
If we were working on the project together I would want to understand what “_20110705_piranah_hotspot” is and why we think we need to parse it with NSData. Was it created with NSData?
@corytrese Thanks for your reply. Sorry if my question doesn’t make sense; English is not my main language. I understand NSData is of Objective-C, I was just hoping someone might have made a C++ version of it. And after a long research, I’ve found this:
Data FileUtils::getDataFromFile(const std::string& filename)
{
return getData(filename, false);
}
which I suppose is the cocos2d-x version of self.lookupData = [NSData dataWithContentsOfFile:filePath];
Apologies for just dumping random code with some random file name. I assumed people will click on the link and read through the whole thing. I assumed wrong.
Although I’ve found the cocos2d-x version of getting the data from file, unfortunately, I’m still stuck with one problem. This:
// get the data at the offset
NSRange range = {offset,sizeof(Byte)};
NSData *pixelValue = [lookupData subdataWithRange:range];
Sadly, cocos2d-x Data class has no equivalent of subdataWithRange function.
Hopefully, they will add it soon. But I think I will have to do a lot more research to find the solution I’m after.
Thank you for your time.