Non-Technical FAQ List [updated: 6/JAN/2014]

Hi guys, if you have any non-technical questions, please reply to this list, we will keep this updated, you ask, we answer
:slight_smile:

Q: Whats your plan for rich text support?
A: It is in development, it should be in the 3.0 release in March

Q: Cocos2d-x supports C++, Lua and Javascript. but which is for me?
A: “If you want the online update feature, then you must use a scripting language, (lua or js).
If performance is on the top of your mind, then lua is a better choice than JS,
If you also want to release a web version, then only JS is possible”

Q: When will be Cocos2d-x 3.0 stable be released
A: The planned release date is March 2014

Q: When will be Cocos2d-x 3.0 beta be released
A: The planned release date is early January

Q: When will be the first version of Cocos2d-html5 3.0 be released
A: The planned release date is February 2014

Q: Is the current 3.0 version ok to use?
A: The current Alpha is surprisingly quite stable, however, the upcoming beta has a new renderer, which needs extensive testing to be proven

Q: Is there any more development done to Cocosbuilder
A: Yes and No, the original author has discontinued the support for Cocosbuilder, but luckily, Cocostudio supports Cocosbuilder files, you could import your files to Cocostudio and continue your developments

Q: Is there a Mac version of Cocostudio
A: It is in development

Q: Will there be LUA binding for Cocostudio for 2.x version?
A: yes

Q: How do you protect your JS code?
A: you could use passworded zip, obfuscate your code, or simply use the bytecode tool. Bytecode is irreversible btw

Updated 6/JAN/2014—
Q: Is there a Linux version of Cocostudio
A: There will be, likely along with the Mac version release

Q: When will cocos2d-x v3.x support for wp8?
A: v3.0 for wp8 will be available before March

Q: Whats the status of 3d or 2.5d extension
A: Stay tuned for Spring CCDC 2014 (March conference)

Q: Will there be BOX2d bindings?
A: There won’t be BOX2d bindings for now, because the javascript port of box2d is a little out of date, there is a big gap between the API, and therefore not suitable for bindings now.

thanks! i like the answers to all of these questions :slight_smile:

Q: Is there a Linux version of Cocostudio

This is real question :smiley:

Q: When will cocos2d-x v3.x support for wp8?

@Mai Dung, v3.0 for wp8 will be available before March. Both cocos2d-x team and Microsoft Open Tech are investing engineers to develop this.

Thanks for the info Zhe Wang.I heard your conference and you were talking about the 2.5D for cocos2d-x.Is it going to be available in march when v3.0 is stable or is it going to take more time ?

Dawid Drozd wrote:

Q: Is there a Linux version of Cocostudio
>
This is real question :smiley:
I’m also interested.

acording to the reply to the second question, it looks like C++ is for anybody…

I also want to develop cocos on linux os :slight_smile:
but cocostudio version for linux is not available

Answered some more question
updated: 6/JAN/2014

Will be possible to use cocosbuilder files in cocos2d-x v3 using the same code used in cocos2d-x v2?

Fabio Cunha wrote:

Will be possible to use cocosbuilder files in cocos2d-x v3 using the same code used in cocos2d-x v2?

I don’t think so. v3 changes many API, especially getter/setter, and APIs related to touch event dispatching.

Actually, its still possible, you could import your cocosbuilder files to cocostudio, and continue your work from there

will be lua binding for wp8 and winrt?

Are there any plans to support TypeScript or Dart, which compile to Javascript?

Mai Dung wrote:

will be lua binding for wp8 and winrt?

We are already on it~~ plz wait it will come soon

Hao Wu wrote:

Answered some more question
updated: 6/JAN/2014

Hi,will your rich text label suppor links,which you can click?

Does 3.0-Beta support BlackBerry 10, and if not, when do you expect it to be updated?

Thank you all for the great job with Cocos2d-x.

When will there be OpenGL ES 3.1 support?

Very few device both hardware and software supports OpenGL ES 3.0, and its not on top of our list currently, there might be a chance it will be supported later this year