Hi guys, if you have any non-technical questions, please reply to this list, we will keep this updated, you ask, we answer
Q: Whats your plan for rich text support?
A: It is in development, it should be in the 3.0 release in March
Q: Cocos2d-x supports C++, Lua and Javascript. but which is for me?
A: “If you want the online update feature, then you must use a scripting language, (lua or js).
If performance is on the top of your mind, then lua is a better choice than JS,
If you also want to release a web version, then only JS is possible”
Q: When will be Cocos2d-x 3.0 stable be released
A: The planned release date is March 2014
Q: When will be Cocos2d-x 3.0 beta be released
A: The planned release date is early January
Q: When will be the first version of Cocos2d-html5 3.0 be released
A: The planned release date is February 2014
Q: Is the current 3.0 version ok to use?
A: The current Alpha is surprisingly quite stable, however, the upcoming beta has a new renderer, which needs extensive testing to be proven
Q: Is there any more development done to Cocosbuilder
A: Yes and No, the original author has discontinued the support for Cocosbuilder, but luckily, Cocostudio supports Cocosbuilder files, you could import your files to Cocostudio and continue your developments
Q: Is there a Mac version of Cocostudio
A: It is in development
Q: Will there be LUA binding for Cocostudio for 2.x version?
A: yes
Q: How do you protect your JS code?
A: you could use passworded zip, obfuscate your code, or simply use the bytecode tool. Bytecode is irreversible btw
—Updated 6/JAN/2014—
Q: Is there a Linux version of Cocostudio
A: There will be, likely along with the Mac version release
Q: When will cocos2d-x v3.x support for wp8?
A: v3.0 for wp8 will be available before March
Q: Whats the status of 3d or 2.5d extension
A: Stay tuned for Spring CCDC 2014 (March conference)
Q: Will there be BOX2d bindings?
A: There won’t be BOX2d bindings for now, because the javascript port of box2d is a little out of date, there is a big gap between the API, and therefore not suitable for bindings now.