Hello again
I’m using the cc.NodePool
class for pooling some prefab which looks very nice to use. My question is, once you call the get
method, is it normal that the object is still in the pool? is there a way to remove it from the pool while it is used? My code looks like:
getPrefab: function () { ____let prefab = this.pool.get(); ____if(prefab == null) { ________prefab = cc.instantiate(this.prefab); ________this._pool.put(prefab); ____} ____return prefab; }
After calling getPrefab
I add the returned object into a node using addChild
, but the second call of getPrefab
crashes my project with the error Uncaught Error: child already added. It can't be added again
.
Thanks for your help