No kinematic type in PhysicsBody?

I need a physics body that I can move but that isn’t affected by other forces. In box2d, that’s solved by the kinematic body type. However that type seems to be missing in the cocos2d-x physics classes. All I see is a setDynamic() method which I assume makes the body static if set to false. Reading some posts about this from a few years ago seems to indicate that the kinematic body type was added in Chipmunk but that the cocos2d-x wrapper class never implemented it. Any chance this can get fixed? Or am I just going to have to use box2d?