Newer version of chrome - sprite batch node child positioning

Having a lot of trouble after chrome update, could use help with diagnosing this issue.

Rendering Sprites as part of a BatchSpriteNode w/ texture atlas. Happens on JS versions 2.3.X or 3.0 alpha. White boxes are images that skew their positions incorrectly as a parent layer of SpriteBartchNode is translated about screen X/Y. Issue does NOT occur when using plain Sprites as children of the layer. Sprites that are children of batch node vs layer have different positions w/ exact same API offsets set.

Child Sprite of Layer:

Child Sprite of SpriteBatchNode attached to Layer:

All positions seem to skew toward center of screen.

What’s the version of your chrome? on which platform?

Version 35.0.1916.153 m

Windows 7 Professional SP1

Thanks we will test it

Thank you for the quick response, please let me know if I can provide more information.

Any luck? Also an issue in Firefox 30 apparently.

Hmmm… setting the sprite zOrder values to a constant string seems to cause the textures to stop skewing their positions?