Having a lot of trouble after chrome update, could use help with diagnosing this issue.
Rendering Sprites as part of a BatchSpriteNode w/ texture atlas. Happens on JS versions 2.3.X or 3.0 alpha. White boxes are images that skew their positions incorrectly as a parent layer of SpriteBartchNode is translated about screen X/Y. Issue does NOT occur when using plain Sprites as children of the layer. Sprites that are children of batch node vs layer have different positions w/ exact same API offsets set.
Child Sprite of Layer:
Child Sprite of SpriteBatchNode attached to Layer:
All positions seem to skew toward center of screen.