I’ve read that Cocos Creator & Cocos-x are “cross-platforms” so I think: Just need to craft a project on Windows then I can build/compile my cocos-project to “ipa”(iphone app) and “apk”(adroid app) DIRECTLY on Windows. Now I know that’s impossible for “ipa”.
Some topics on this forum told me that I need MAC-OS to do that using X-CODE.
I know a bit about X-CODE but I prefer to develop my project on Windows and I hope I can (If not, what’s the point of “cross-platform” feature that Cocos provided). I guess that there must be some intermediate product that Cocos Creator “exports” to and I can import it to XCODE (or some other compiler that simulate XCode) but I don’t know what they are and how to do.
So please help me (technically) with step by step, such as : Open ABC, download IJK export to XYZ then extract MNO to PQR… blah blah)
Once you click the Build button, the xcode project will be generated in folder framewroks/runtime-src/proj.ios_mac of the Build Path in several minutes.