I’ve recently bought a Mac Mini in order to create iPhone apps. I’m currently in the process of learning Objective-C (really like the new syntax btw) and I have past experience with C*+ .
I plan to write a game which, I hope, wil also be exported to Androids in addition to the iOS. I find Objective-C really comfortable and I don’t like Java . However, to develop for Android Java\C*+ must be used. (and therefore - cocos2d-x).
I have never used cocos2d-iphone before, so I have no idea or knowledge of the APIs.
My questions are:
1) Should I use cocos2d-x for my iPhone app? (Android version will obviously use cocos2d-x).
2) To learn about the APIs, should I first stick to cocos2d-iphone and then use cocos2d-x? or go straight with cocos2d-x?