I’m Ryan, an independent games developer from the United Kingdom! Today I released my first cross platform game, Asterun, for Android and iOS! After 7 months of hard work, it’s so exciting to finally show it to everyone and see what you all think of it!
Asterun is a asteroid shoot-em-up game (because yes, the mobile gaming world needed another!), where you tilt the device to dodge (and tap the screen to shoot!) the asteroids, while taking down any UFOs that may enter your path! There is also a RIDICULOUS mode where the asteroids fly fast and the damage rises faster, where only the most skilled pilots will succeed! There are highly competitive leaderboards, and amazingly obscure achievements which reward the more interesting attempts at flying!
Asterun is available for free (with no microtransactions!), and is supported by adverts, which are shown between rounds as to not interrupt gameplay. Asterun was previously available solely on iOS, but has since been rewritten entirely for Android as well.
If you’d like to take a look, please visit onelink.to/asterun to download! It’ll take you to either the Apple App Store or the Google Play Store, depending on your device
Built using Cocos2dx, Asterun uses SDKBOX to implement Appodeal, Google Play Games, Google Analytics, OneSignal and Social Sharing.
My experiences with Cocos2dx have been fairly varied, and at some point it’ll be great to share my experience with you all and perhaps help to guide those who may come across the same issues I did.
Another thing I wish to do in the future is to start open sourcing more components that I’ve produced! I’ve already open-sourced a c++ replacement for iOS UIAlertView’s, which runs cross platform in Cocos2dx! I use it so that I can present alert views on both iOS and Android, where the pop-ups are in keeping with the same style as the rest of the game. Authentication failure dialogs have never looked so amazing! There are further components which I’d like to open-source, such as a social-sharing plugin that uses the native sharing provided on iOS and Android (which won’t require as much code overhead as the SDKBOX social plugin requires!) and code to provide a more extensive Audio API while remaining in keeping with the SimpleAudioEngine API already in use. Further parts are still in design and are awaiting implementation, but should not only help Asterun perform better, but also allow everyone to have more streamlined solutions to the problems that we sometimes face with third-party integrations!
Anyway, I’d love to hear what you all think of Asterun! Again, if you want to download it, check out onelink.to/asterun!
Have an awesome evening/day/whatever it is where you are!