I’ve been lurking around this site for a couple of weeks and thought I’d better register and drop a line here. First I’ll just have to say that this framework made me pretty comfortable with C++ in 2 weeks just as Cocos2d (Obj-C) taught me Objective C in about the same time. My learning-project has been a fairly simple 2d racing game. The only more advanced stuff is probably the threaded cUrl implementation for scores/ranking and ghost-data transmission to a backend; the rest is pure use of Cocos2d-x and Cocos Denshion…
During my development I noticed a wierd thing about SimpleAudioEngine. When I play some background music and pause it in my game, exit the app and then resume the app, the background music resumes automaticly. I am developing on an iPhone 4 and haven’t tested it on Android yet. I read that someone had a simular problem with Cocos2d (obj-c), but the fix didn’t seem to be compatible with Cocos2d-x. My current workaround is stopping the music instead of pausing when leaving the game.
cheers! // johan